The benefit of
creating a series -- either a book series, or a movie series, or a game series,
or etc. -- is that the creator is allowed to develop the story's setting in
greater depth. The audience not only gets to enjoy the world in which the
series takes place, they also get to explore it right along with the series'
creator. Perhaps, for example, we see or hear about a far-away mountain range
in the first episode of the series; in episode two, we actually get to go
there. The sum total of both episodes is a richer understanding of the series'
"world."
You could compare it
to traveling. Suppose you spend a week in Costa Rica. For the first couple of
days, you hit the beach, and it's quite nice. From the beach, you can see
various islands and nearby shorelines, but in your microcosm on your current
beach, they really just seem like picturesque details to your current setting.
The next day, you take a big boat tour during which your boat travels to the
very shorelines you saw from a distance. Now you get to see them up close. You
see people milling about on those beaches, you see people's houses and gain a
little insight into their lives. Now, when you see those faraway shorelines
from your hotel, they're not picturesque details anymore. Instead, they're real
places where real events take place, and you understand them a bit. You look at
them less in awe and more in wonder. The next day, you take a day trip into the
mountains and rainforests, and a similar phenomenon occurs. When you first
arrived, your experiences felt like the photos on your hotel's website:
glamorous, picturesque, but ultimately a little hollow. By the end of the week,
your experiences add up to a rich impression of the whole country. Costa Rica
isn't just a collection of Instagram photos for you anymore. It's a country.
A second benefit to
creating a series is that the creator can create more character and
relationship development over the span of several episodes than he/she can over
the span of a single story. A character who started out wide-eyed and naïve can
grow into a capable, knowledgeable, experienced veteran. Two characters who
started out hating each other can eventually become good friends or passionate
lovers. This sort of thing can happen in a stand-alone story, too, but in a
series the transition can be slower or it can be more meaningful. Character
development is more believable and realistic if it happens in conjunction with
a multi-faceted storyline. In a stand-alone story, the character's development
usually is the story. In a series, the
story is the sum total of all events; the character's development becomes one
dimension of that, as opposed to its main focus.
Despite these
strengths, series are a challenging way to tell a story, owing to the fact that
so many different things have to happen. So many events must occur that, if the
storyteller doesn't take the time to place each event in the context of the
greater storytelling objective, each individual event starts to lose its
impact. A great car chase, for example, can be a thrilling climax. But if a
series includes three or four car chases, then each individual car chase loses
some of its thrill. If characters in one fantasy novel must go on a long
journey, that can be interesting. If characters in a series of fantasy novels
go on many several long journeys, then the overall impact of
"journeys" is lessened. One shootout can be amazing; fifteen shootouts
become "just a lot of gun-fighting."
To help maintain the
literary impact of each of these events, many series creators tell their
stories in the form of a serial, like a comic book or a soap opera. In this
case, every event is exciting, but we lose sight of the over-arching storyline.
Think of your favorite comic book super hero, say, Batman. If someone asks you
the question, "What is Batman
about?" you'll have a hard time answering that question except in the most
generic terms. Batman is the story of a masked man with a lot of money and
technology who decides to fight terrifying criminals. Fine, but what's the story about? There are lots of
"Batman stories," because Batman is just a soap opera. There's no
real beginning and no real end; if there were, they wouldn't be able to keep
selling Batman comics. So, instead of an over-arching story, Batman is just a
collection of exciting events. No matter how exciting they are, each event has
little if anything to do with any of the other events.
So it is with a
series of novels, or movies, or video games. There is somewhat of a trade-off
between the ability to have lots of exciting events occur over the span of a
series, and the ability to preserve a compelling and forward-moving overall
plot. For this reason, the very best stories have always been told in the
context of a single book or movie. Stories told over the course of series tend
to either be boring, for lack of excitement, or vapid, for lack of contiguous
plot.
This is also the
reason why sequels and prequels are often disappointing to fans. Storytellers
face a choice between creating a sequel that has just as much action, intrigue,
or mystery as the original story on the one hand, or creating one that consistently
advances the plot of the over-arching story in an intelligent direction on the
other hand. The former is often too disconnected from the original story (think
Crocodile Dundee 2), while the latter is
often boring (think Star Wars 1-3).
It takes a very good
storyteller indeed to deliver a series that is consistent in both storytelling
and action.
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